Put the cards you want to fight up on the front lines, or set them in the back row so that they can gain stamina. The board is broken up into different sections. Once the match has begun, the characters you chose will appear on a virtual playing board. Each of these cards carries their own unique qualities. Every card falls under one of three classes: Hero, Elite or Berserker. In the beginning of a Super Dragon Ball Heroes match, you select seven cards from your collection to fight on your behalf. It's not a dealbreaker, but it does feel like a wasted opportunity that "Super Dragon Ball Heroes World Mission" doesn't make a stronger effort to make a big bang and set its story apart from others in the franchise. This bears a striking resemblance to the plot of the "Dragon Ball Xenoverse" series, where you play a time patroller looking to correct the canon timeline. Once teamed up with The Great Saiyaman 3 and Note, you must work together to stop characters from the Dragon Ball world from ruining the timeline and escaping the game. Unfortunately, the solid exposition work done early on sets up an uninspired story that I've seen before. Within the opening half hour I was already familiar with my allies, enemies, and overall objectives. They waste practically no time getting to the thick of the plot, which I must commend them for. I wasn't expecting "World Mission" to be as story heavy and character driven as it is.
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